1 using UnityEngine;
2 using
System.Collections;
3
4 public
class Demo2DJumpAndRun : MonoBehaviour
5 {
6     
void OnJoinedRoom()
7     {
8         
if( PhotonNetwork.isMasterClient == false )
9         {
10             
return;
11         }
12
13         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( -4.5f, 5.5f, 0 ), Quaternion.identity, 0, null );
14         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( -4.5f, 4.5f, 0 ), Quaternion.identity, 0, null );
15         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( -4.5f, 3.5f, 0 ), Quaternion.identity, 0, null );
16
17         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( 4.5f, 5.5f, 0 ), Quaternion.identity, 0, null );
18         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( 4.5f, 4.5f, 0 ), Quaternion.identity, 0, null );
19         PhotonNetwork.InstantiateSceneObject(
"Physics Box", new Vector3( 4.5f, 3.5f, 0 ), Quaternion.identity, 0, null );
20     }
21 }



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